I looked at the animations in Unity from the drop-down menu WIndow > Animation > Animation and "Animator.Jaw Close" = 0 on all my offending animations. I finally got sick of it and edited all my animation files. That stopped working recently for some reason, maybe in Unity 2018.2 or 2018.3. I used to be able to fix it by editing the face bones in Unity and selecting "none" for the jaw bone. I've had that "mouth open" problem in Unity with a variety of 3D figured (DAZ, Mixamo, Reallusion) and different character rigs (Unity, Invector, Ootii 3rd-person controllers).
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